Code: 129C4D Cinema4D - Free Modelling
Lecturer: Ing. Jan Dvořák Ph.D. Weekly load: 1P+1C Completion: GA
Department: 11129 Credits: 2 Semester: S
Description:
The aim of the subject is to present the methods and concepts of creating computer 3D models using general 3D modelers. In the subject, we offer the features of the world-renowned Cinema 4D software from Maxon.
Contents:
Introduction to Cinema4D GUI, model representation (analytic, polygonal), basic concepts of model creation (box modeling, mesh editing, sculpting, volume modeling), model and submodel hierarchy, deformators, instances, Boolean operations. Data exchange (unreal engine, datasmith, Lumion, *.FBX, *.SKP) Materials, textures, methods of texture mapping, BodyPaint basics. Rendering - basic methods and settings.

Seminar contents:
01. Introduction, assessment conditions, choosing a project topic, Maxon ID, Citrix
02. Basic navigation in Cinema 4D
03. Modelling - Geometric primitives and deformers
04. Modelling - Using splines
05. Modelling - General polygonal mesh
06. Modelling - Technical polygonal mesh
07. Data exchange
08. Materials, textures and mapping
09. Lights and rendering
10. Working on projects
11. Working on projects
12. Finishing of projects, graded assessment awarding
Recommended literature:
Pradeep Mamgain: MAXON Cinema 4D R20: Modeling Essentials. ISBN 179179548X
Pradeep Mamgain: MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering. ISBN 1091454795
Video-tutorials ( https://cineversity.maxon.net/en )
Maxon company ( https://www.maxon.net )
Maxon youtube channel ( https://www.youtube.com/channel/UCWhRfxKSqHU8hjx7mbmKVxA )
Maxon youtube training ( https://www.youtube.com/c/MaxonTrainingTeam )
Cinema 4D Help ( https://help.maxon.net/c4d/en-us/ )
Keywords:
3D, 3D model, 3D Software, Cinema 4D,VR, Virtual reality, RedShift GPU renderer, ZBrush, Unreal Engine, Twinmotion, Lumion, Sketchup, Nemetschek AllPlan, Graphisoft ArchiCAD, polygonal model, computer graphics

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